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Cursed Myth: Campaign Document with Custom Icons

the Elf Queen is Dead!

Now an Orb of Leafblood is needed to choose her successor. You, the adventurers, are a group of delegates from around the world assembled at the elven Great Tree to retrieve that Orb. It’s a cere- monial task, a diplomatic mission, a great honor and not difficult.

a Contested Age

What will secure the future: the grace of the gods of light or the might of dwarves? Faith or fortresses?

A long night of undeath ended and a new age began when Divine Emperox Xìnyǎng’s holy warriors and sacred white dragons and King Battlehammer’s stouthearted armies and Stonehearted Knights conquered the Necropolis and cleansed Omen.

But the alliance of humans and dwarves soon broke. Instead of drowning the Necropolis in the sea, as the King insisted, the Emperox raised the Lux Aeterna over its ruins and gave the island to the Children of the White. The King consolidated his hold on Omen and declared a protectorate in Glitterhaegen. What she rebuilt, he undermined. Where he sent his Stonehearted, she gave her Graces.

Half an age later, King Battlehammer rules the proudest, most prosperous, and most powerful dwarven kingdom in six ages. Forswearing his forebears’ isolationism, he seeks a lasting peace through strength and curses Xìnyǎng's weakness as boding another cataclysm.

From her Santa Cora Cathedral, Divine Emperox Xìnyǎng presides over a resurrected Holy Dragon Empire. She evangelizes trust in the gods and an unarmored peace and fears that, in fighting the monster, Battlehammer became the monster.

Both vie for lands and souls across the world, including Queen Moro-Līanae's, who until her death fiercely maintained elves’ independence while avoiding war. Now the world awaits news from the Great Tree…

Character/World Creation Night

The first session, we’ll fill in the world and your characters’ OUTs, backgrounds, and icon relationships with juicy story possibilities. This will inspire your roleplaying and my NPCs and their plots.

  • What has your character chosen: faith or fortresses?

  • What faction and NPCs sent your character on this mission? Why did your character go?

  • How has that faction shaped previous ages?

Feel free to work on your character in advance. Or do nothing to prepare. We’ll work on the rest together.


Feel free to pick any of the races below.

Humans, Dwarves, and Elves have prejudices about each other, to say the least.

Forgeborn: Dwarves know the Stonehearted Knights won the war and now ensure peace.

Holy Ones: Humans know Speakers are rare but when they “speak” for the Gods of Light, they also heal.

White Dragonics: Humans know Graces, gifted from the Children of the White after the war ended, are apostles of pure compassion.

Halflings: Elves know sneaky little hobbitses are spies!

Alleykin (cat people), Arcanites (humans warped, augmented, transformed by or just exposed to way too much arcane power), Beastblooded (descendants of werewolves and other lycanthropes), Fauns, Fairies, Gnomes, Half-Elves, Half-Orcs, Lizardpeople, Spiritborn (half mortal, half elemental), Tiefling, Trolls, Twyzyog (fungus people), Unholy Ones.

How is your character’s race perceived? Come to Creation Night with ideas.


Dark Pacts & Ancient Secrets classes are available, as is the Demonologist class from the 13th Age Book of Demons.

Icons of the Holy Dragon Empire

Feel free to choose any icons. Bring ideas about their goals and relationships to Creation Night. Why did elves invite that icon to send an emissary? What did that icon send you to do?

the King & the Divine Emperox

rule superpowers, rivaled only by the other. They divide the world: faith or fortresses? All other powers have chosen a side—or no side, with its own costs.

Oromë the Huntsman

is the ferocious wood elf protector of the Elven Wood, vying to succeed Queen Moro-Līanae. He aims to forge an alliance with Battlehammer, ready elves for war, and expand their lands.

the Silver Master

is the charismatic cave elf holy man, vying to unite high, wood, and cave elves under his teaching. He satiates the brutal gods, purifies elven rivers, forests, and caves, and inspires his people to strict righteousness. Often more esoteric than sinister, he is favored by Santa Cora.

Varda, Star Kindler

claims astral power not known among elves since the mystic-kings built the now-ruined Grey Towers. An outsider and a high elf, she vows to chart a course for elves by the stars, beholden to neither dwarf nor human.

Children of the White

are the white dragon stewards of balance and paradox. Liberated from the Lich King by Xìnyǎng and revered as sacred by holy doctrine, they gifted her with white dragonic Graces. Others respect them as bringers of inspiration or fear them as sources of madness. Now they gather their lost siblings, but for what purpose?

Wraith Lord

is master of ghosts and spirits but just a shadow of his late liege. Whether lauding Battlehammer or Xìnyǎng, all agree that liches, zombies, and all corporeal undead—and yes, even necromancy itself!—are extinguished forever.

Father of Shadows

is a mystery. Parents tell stories of him to scare their children to obey. Respectable, hard-working people blame him as mendacious inspirer of all wastrel poets, bards, and actors. (Many of whom defiantly claim him.) Spies and assassins invoke him as patron. All with something to hoard or hide fear him. But who is he and what does he want?

Glaurung the Dread Savior

is the greatest and most terrible of all gold dragons. Unattainably pure, mercilessly just, and unreachably distant, he leads orders of blameless to slay demons and sinners alike.

Orn the Misbegotten

is the bastard of bastards and the only hope of the untimely born and disfigured, Orcs, failures, miscreants, and heretics. Many call him a noble brute, protecting outcasts and mocking the arrogant and powerful. Others, just a sadistic fool.

Vallankumous, Lightning Witch

is the grandmother of sorcerers and eldest sister of blue dragons. For a searing millennium, she was a catalyst of transformation, both magical and political. But the churn and chaos of the long night of undeath all but undid her. Sequestered now in her tower in Drakkenhall, she herself must evolve or fall.

Talhuik, Mother Druid

nurtures life, heals creations’ wounds, and stewards an abundant and fertile earth. The Grandmother, her great river, carries the water of life to Santa Cora, and its delta blossoms with more grandeur, some say, than the Cathedral. Those who say so also warn that the underworld waters Battlehammer depends on are also Talhuik’s.

Daevos the Cursed Merchant

and his itinerant brethren will sell you anything your heart desires. Sometimes they accept payment in gold. The most ruthless bandit deals respectfully with a lone man on the road with a laden mule. To rob him is to tempt fate. To refuse an exchange? Oh, but certainly you need something, my child! Dried meats, a knife, a length of magical thread, a promotion, a blood curse on your enemies? For you, I make a deal.

Mother Wyrm: Icon of the Radiant Empire

I never appreciated more what 13th Age designers created in the Dragon Empire icons than when I tried to write up my own custom set. This is my favorite of what I've created.

It's unfinished. For example, I'm considering "Wyrmskald," instead of "Mother Wyrm."

And I wonder: does it work to combine singer of the song of creation with the fool? What works about it is this ambiguity--does Mother Wyrm really sing the song of creation? And why would she want you to think she does? A secret search for fragments of creation opens interesting possibilities--the real deal (or a real threat) hiding behind a mask of theatrics or an impostor desperate for legitimacy? Then again, maybe creation's song is a distraction while she pulls the rug of mass public support out from under the serious icons.

Let me know what you think.

Mother Wyrm

Mother Wyrm is the white dragon songmaster with a cunning intuition for captivating the masses. Her laudators claim she sings the very song of creation. That she sang kobolds and draconic peoples into being and even now prepares to sing a new song. But does she?


“The truth? I always sing truth—the truth they will remember.”

Usual Location

Wyrmsong, an island in the Noxious Sea.

What Everyone Knows

Songs are sung with resonance and dissonance. So also, Mother Wyrm’s song.

Take for example, her dragons. Many dragons respect and freely follow Mother Wyrm—white dragons, of course; but also, other chromatic dragons: blues who turn from the Lightning Witch, greens independent of the Stewardship, blacks undominated by the Queen of the Deep; and those metallic dragons who want to participate more deeply in the world than the detached Noble Eyrie. Among these dragons are what many would call “good” and others they’d call “evil.”

Mother Wyrm’s bardic academies are no different. Vivacity, for one, has no less than 31 academies. Some large and well-respected, producing composers and playwrights noble houses compete to sponsor. Others are no more than one half-drunk “songmaster” with two or three orphaned “apprentices.” Academies split and reunite. Great poets feud in public. It’s all quite entertaining. And somehow, it all serves Mother Wyrm’s ageless song.

Of course, there are those who claim she is a charlatan, a liar and manipulator. Creation's song is lost, or is what the Stewardship stewards, or is not a thing mortals can master, only surrender to. When the subject comes up, some of Mother Wyrm's own followers flash a wink and a grin. Is it a joke? And if so, who is it on?


Many bards have a relationship with Mother Wyrm, for or against. They need not be trained in one of her academies. In fact, she often favors the street busker over the classically-trained.

Adventurers who serve Mother Wyrm and her song gain celebrity, whether they want it or not. Or infamy if not fame. Sometimes her agents masquerade as agents of other icons. After the mission goes dramatically off-script might adventurers suspect Mother Wyrm. Or maybe only when they hear tell of their own exploits from her bards. Especially when her factions clash, they hire hapless adventurers.

When Mother Wyrm’s agents properly hire adventurers, the task tends toward theatrics. Recovering lost fragments of creation may be her only quests that don’t involve playing to an audience. Otherwise, it’s whatever makes for better stories.


Once, Mother Wyrm and the Lightning Witch competed like the sisters they are. But now some say Mother Wyrm sings her sister’s comeback..

No one seems to know whether Mother Wyrm and the Sister of Secrets are allies, rivals, or enemies. Perhaps all three.

And it’s said, Valkyrie laughs at none but Mother Wyrm’s jokes.


When it comes to Mother Wyrm, the usually-affable King Hammerhelm loses his sense of humor and the serene Silver Master loses his cool. The Noble Eyrie distains Mother Wyrm’s chaotic, undisciplined interference in the world, while the Stewardship resents her claim on creation. The Divine Empress' theologians also take issue, but some say their clash is about power, not doctrine.

Every tale needs a good villain, which is why Mother Wyrm loves the Vampiress.

The Real Threat

What would happen if Mother Wyrm began the song of creation’s grand finale? Or if the fool became king?